Tormentium: Dark Sorrow

Tormentium: Dark Sorrow* is an old title that I picked up on Good Old Games** last week.  It's a very dark story, with unique art that is very reminiscent of Geiger, but with a looser style.  Without giving too much away, the game follows an unknown creature with no memory, from the point of his awakening in a cage being carried across a bleak landscape by a dirigible, through his journey across that desolate land.  The creature is imprisoned but doesn't know why.  Told that it is evil, but doesn't know why.  The entire theme is a very picturesque, macabre...

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The Portfolio is UP!!

The Portfolio section is finally LIVE!  Each type of artwork is featured on its own tab, and some tabs have more than one section.  Hovering over an image will provide a caption with details about the work.  Some items have a download link, and clicking the link will download the item to your computer.  Clicking the picture, will open the lightbox showing an enlarged view of the image. On the Tiling Textures tab, you will find various 2d textures, some available for sale, some for download.  Textures range in various sizes, with some being examples of pages built from tiles,...

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How Do You Get a Dream?

That's a question I'm pondering a lot lately. I'm watching the Olympics, and the athletes are SO incredible. They bring dreams to life. They have drive. Fortitude. Passion. They bring beauty and hope to the screen. It's made me realize: I don't really have any dreams. A dream is something bigger than yourself. It fuels your thoughts and feelings. It drives you forward. When shared with the world, it becomes bigger and bigger, offering hope to others. There are things on my bucket list but I don't consider them dreams. They have no effect on others and don't serve as...

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Game Development

One of my hobbies is game development, and it's always been a dream to have a game published.  I've had two games in the works for many years now, and I'm still working slowly to get them finished.  Pharoah's Frenzy, an arcade game, has been in development since 2006.  Professor Whittaker and the Missing Concession, the first installment in the Hidden Motives series, has been in development since 2009.

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Portfolio

Since my art encompasses a broad range of materials and techniques, the new portfolio section will be split into various areas.  The Digital Art area will be strictly for digital work - from character concepts to textures for 3d and 2d applications.  I will also include renders and animations in this area.  The Fine Art area is for strictly physical work in the general fine arts - everything from drawing and painting to paper making and book binding will go here.  Eventually, there will be a Textile Art section for my crochet pieces, and Jewelry section.  My can currently be...

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